Codex plate: burgundy and navy fields split by a vermilion slash.

三部作 / 自殺任務

Omega-4 relay

自殺任務はチェックリストです

装甲、シールド、サニックス、通気口の技術者、平均2以上の防衛線が、ME3へ連れていける人を決めます。

Normandy upgrades
Loyalty and edge cases

The default roster is the twelve Legendary Edition squadmates, all loyal, with Samara rather than Morinth. Loyalty missions only unlock the research. The upgrade still has to be bought. Morinth replaces Samara. Two people in the cargo bay can skip the shield check. They cannot skip Thanix.

Recruited

Loyal

In the cargo bay

Silaris Armor is installed. Jack stays on the approach.

Multicore Shielding is installed. The cargo bay holds.

Thanix Cannon is installed. The chase stays clear.

Vent specialist Tali survives.

All kidnapped crew can still be saved.

Samara holds the biotic barrier.

Miranda survives leading the second fireteam.

Mordin escorts the crew and lives. The crew still alive after the timer live. The escort leaves the hold.

Jack survives the final fight.

Kasumi survives the final fight.

Garrus, Grunt, and Zaeed hold at 4 points each. Hold the line: 9 defenders, total 23, average 23/9 = 2.56 (≥ 2). Nobody dies holding the line.

Shepard lives. 12 squadmates survive, enough to make the jump.

Casualties: none.

The Collector base does not test how well you shoot. It tests a list the game never shows you. Ship upgrades you did not buy kill someone on the approach. The wrong specialist dies in a pipe or gets someone else killed on the walk. The average strength of whoever you did not take to the last fight decides the hold-the-line deaths. If fewer than two squadmates survive, Shepard misses the jump, and that save will not import into Mass Effect 3.

The calculator on this page uses the loyal scores published from the Game Informer graph: 4 for Garrus, Zaeed, and Grunt; 2 for Thane, Legion, Jacob, Miranda, and Samara or Morinth; 1 for Jack, Kasumi, Tali, and Mordin. Disloyalty subtracts one. An average of 2 or more means the line holds.

Roles that are actually legal

Vent: loyal Tali, Legion, or Kasumi, and the fireteam leader must be a loyal Garrus, Miranda, or Jacob. Anyone else in the pipe dies. A bad or disloyal leader also kills the specialist, not the leader.

Biotic bubble: loyal Jack, Samara, or Morinth. Miranda offering does not make her legal. A bad biotic gets one of your accompanying squadmates killed. Second fireteam leader: the same three names as the first leader, and this time a bad pick kills the leader.

Send a loyal squadmate back with the crew. Mordin is the usual choice because his hold-the-line score is terrible and his absence helps the average. No escort, and the crew dies even if you came immediately. One to three missions after the kidnapping kills Kelly, Gabby, Ken, and Gardner. Four or more leaves only Dr. Chakwas, and she still needs the escort.

The approach, before any of those choices

No Silaris Armor: Jack dies if she was recruited. No Multicore Shielding: the first living squadmate in the order Kasumi, Legion, Tali, Thane, Garrus, Zaeed, Grunt dies, unless that person is in your squad for the cargo-bay fight. No Thanix Cannon: the first living squadmate in the order Thane, Garrus, Zaeed, Grunt, Jack, Samara or Morinth dies, and you cannot bodyguard them. Loyalties unlock these projects. Buying them at the research terminal is the step that counts.

Before the relay

  1. Finish every loyalty except Legion's, and buy Silaris Armor, Multicore Shielding, and the Thanix Cannon, before the Reaper IFF.
  2. Wake Legion. Do not give him to Cerberus. His loyalty mission is the free outing before the crew is taken.
  3. After the abduction, launch the suicide mission before any other assignment.
  4. Play Arrival only after the suicide mission.

Loyal values are 4, 2, or 1 as grouped. A non-loyal member scores 1 less: 3, 1, or 0. Do not go below 0.

No escort: whoever the timer left alive dies. A disloyal escort dies, and the remaining crew lives. A loyal escort lives, and the remaining crew lives. The escort does not hold the line.

Shepard lives if at least 2 squadmates survive the mission. Crew do not count. A dead Shepard cannot import into Mass Effect 3.

Disloyal defenders die before loyal ones. Inside each group the order is Mordin, Tali, Kasumi, Jack, Miranda, Jacob, Garrus, Samara, Morinth, Legion, Thane, Zaeed, Grunt. Deaths never exceed the number of people on the line. Loyal Miranda is not immune.

Hold-the-line scores
SquadmateLoyalNot loyal
Garrus Vakarian43
Zaeed Massani43
Grunt43
Thane Krios21
Legion21
Jacob Taylor21
Miranda Lawson21
Samara21
Morinth21
Jack10
Kasumi Goto10
Tali'Zorah10
Mordin Solus10
Deaths from the average
AverageDeaths
≥ 20
≥ 1.5 and below 21
≥ 0.5 and below 1.52
below 0.53

Open next: loyalty missions by name; which deaths import into Mass Effect 3; why Arrival waits until this mission is over.

Questions the codex gets

What is the one free mission after the Reaper IFF?

Legion's loyalty. Do every other loyalty and buy the three upgrades first. Wake Legion, refuse to hand him to Cerberus, run his mission, come home to the abduction, and go through the Omega-4 relay before you touch another assignment.

Can everyone survive without Kasumi and Zaeed?

Yes, but the line is thinner. You want at least two of Garrus, Grunt, and Zaeed holding the door. Taking all three heavies into the final fight with you is how a loyal Mordin dies behind you.

Does a perfect suicide mission lock the best ending?

No. It keeps people alive for Mass Effect 3, which is what makes Rannoch peace and several war assets possible. The ending table is a Mass Effect 3 war-asset check.