Trilogie / Waffen
Armory
Waffen, Sperren und Gewicht
Teil 1 überhitzt. Teil 2 verweigert Waffenfamilien. Teil 3 verlangsamt Shepards Kräfte, wenn die Waffen schwer sind.
The trilogy has three weapon rules. Mass Effect 1 overheats; talents raise accuracy; Legendary Edition did not convert it to thermal clips. Mass Effect 2 uses clips and refuses locked weapon families. Mass Effect 3 uses clips, allows every family, and slows Shepard's powers as weight climbs. This rack names guns players actually build around. It does not invent damage numbers the remaster may have moved.
Squadmates never spend the ME3 weight budget. If a Widow is too heavy for your Adept, give it to Garrus.
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Assault rifle · Medium
M-8 Avenger
Soldier's default rifle in ME2. Accurate enough to live on. Not a class-restricted prize.
Assault rifle · Medium
M-15 Vindicator
Burst rifle picked up during Garrus's ME2 recruitment. High accuracy, small spare ammo.
Assault rifle · Heavy
M-76 Revenant
Found on the Collector Ship in ME2. Soldier-only there. Suppression gun, poor accuracy.
Assault rifle · Medium
M-96 Mattock
Semi-auto, hard-hitting. A standard Insanity rifle once you are allowed to carry assault rifles.
Heavy pistol · Light
M-3 Predator
Starting pistol. In ME3 it is the usual sidearm when a power class wants the cooldown bar at +200%.
Heavy pistol · Light
M-5 Phalanx
Accurate pistol. A step up from the Predator without Claymore weight.
Heavy pistol · Medium
M-6 Carnifex
The hand cannon. Heavy for a pistol. Fine as a Soldier's backup, costly as an Adept's only gun if you add anything else.
Submachine gun · Light
M-4 Shuriken
Default SMG. Soldiers cannot equip SMGs in ME2.
Submachine gun · Light
M-9 Tempest
Fast SMG associated with Tali's recruitment missions. Still a light class of gun.
Submachine gun · Light
M-12 Locust
Kasumi's Stolen Memory gun. The accurate SMG. Best default for Adept, Engineer, and Sentinel in ME2.
Shotgun · Heavy
M-23 Katana
Starting shotgun for Soldier and Vanguard.
Shotgun · Heavy
M-22 Eviscerator
Slower, harder shotgun than the Katana. Included among the Cerberus weapon packs in Legendary Edition.
Shotgun · Heavy
M-300 Claymore
Single shell, huge damage. ME2 restricts it to Soldier and Vanguard. In ME3 the weight is the restriction.
Shotgun · Heavy
Geth Plasma Shotgun
Charged shotgun from the Firepower pack, which Legendary Edition includes.
Sniper rifle · Heavy
M-92 Mantis
Starting sniper for Soldier and Infiltrator. One shot, then a reload.
Sniper rifle · Medium
M-97 Viper
Semi-auto sniper from Thane's recruitment. Forgives a missed Widow shot.
Sniper rifle · Heavy
M-98 Widow
Collector Ship anti-materiel rifle. ME2: Soldier or Infiltrator. ME3: anyone, at a severe weight cost.
Heavy weapon · Heavy weapon
M-920 Cain
Shepard-only. Nuke launcher unlocked by upgrading heavy-weapon ammo. One shot deletes a boss and your ammo reserve.
Heavy weapon · Heavy weapon
Collector Particle Beam
Shepard-only, taken on Horizon. Continuous beam. Not a class weapon.
A legal ME2 loadout
Adept, Engineer, Sentinel: M-12 Locust and a pistol, plus a heavy weapon for bosses. Soldier: M-96 Mattock or M-8 Avenger, a sniper or the Claymore, no Locust. Infiltrator: Mantis or, after the Collector Ship, the Widow, plus an SMG. Vanguard: shotgun and SMG, and no Charge until the target is worth the risk. The Collector Ship adds one family. Plan that pick around the hole, not around a gun you already hold.
Heavy weapons — the Cain, the Collector particle beam, missile launchers — are Shepard-only and sit outside the class list. Use them on a praetorian. Keep a rifle for the rest of the fight.
After the Collector Ship, Shepard picks one weapon family the class does not already have. Soldier already has assault rifles, snipers, shotguns, and heavy pistols. Heavy weapons are Shepard-only in Mass Effect 2 and do not use that training.
| Gun | Family | Games | Weight |
|---|---|---|---|
| M-8 Avenger | Assault rifle | ME2, ME3 | Medium |
| M-15 Vindicator | Assault rifle | ME2, ME3 | Medium |
| M-76 Revenant | Assault rifle | ME2, ME3 | Heavy |
| M-96 Mattock | Assault rifle | ME2, ME3 | Medium |
| M-3 Predator | Heavy pistol | ME2, ME3 | Light |
| M-5 Phalanx | Heavy pistol | ME2, ME3 | Light |
| M-6 Carnifex | Heavy pistol | ME2, ME3 | Medium |
| M-4 Shuriken | Submachine gun | ME2, ME3 | Light |
| M-9 Tempest | Submachine gun | ME2, ME3 | Light |
| M-12 Locust | Submachine gun | ME2, ME3 | Light |
| M-23 Katana | Shotgun | ME2, ME3 | Heavy |
| M-22 Eviscerator | Shotgun | ME2, ME3 | Heavy |
| M-300 Claymore | Shotgun | ME2, ME3 | Heavy |
| Geth Plasma Shotgun | Shotgun | ME2, ME3 | Heavy |
| M-92 Mantis | Sniper rifle | ME2, ME3 | Heavy |
| M-97 Viper | Sniper rifle | ME2, ME3 | Medium |
| M-98 Widow | Sniper rifle | ME2, ME3 | Heavy |
| M-920 Cain | Heavy weapon | ME2 | Heavy weapon |
| Collector Particle Beam | Heavy weapon | ME2 | Heavy weapon |
Open next: the six classes and their ME2 locks.
Questions the codex gets
What should an Adept carry in ME3?
Something light, usually an M-3 Predator, sometimes one other very light gun. The goal is a cooldown bar near +200% so biotic combos cycle. A Widow on an Adept is a self-inflicted reload.
Is the Mattock still the Insanity rifle?
It is a high-damage semi-auto assault rifle in ME2 and ME3, and Soldiers can use it immediately. Other classes need the assault-rifle training in ME2. It is not universally the highest damage gun, and this page will not pretend a spreadsheet settled that.
Do squadmates reload slower if I give them heavy guns?
Weight does not change squadmate cooldowns. Their restrictions are the ME2 class locks while you are in that game, then almost none in ME3.