Codex plate: burgundy and navy fields split by a vermilion slash.

Trilogie / Waffen

Armory

Waffen, Sperren und Gewicht

Teil 1 überhitzt. Teil 2 verweigert Waffenfamilien. Teil 3 verlangsamt Shepards Kräfte, wenn die Waffen schwer sind.

The trilogy has three weapon rules. Mass Effect 1 overheats; talents raise accuracy; Legendary Edition did not convert it to thermal clips. Mass Effect 2 uses clips and refuses locked weapon families. Mass Effect 3 uses clips, allows every family, and slows Shepard's powers as weight climbs. This rack names guns players actually build around. It does not invent damage numbers the remaster may have moved.

Squadmates never spend the ME3 weight budget. If a Widow is too heavy for your Adept, give it to Garrus.

19 entries

A legal ME2 loadout

Adept, Engineer, Sentinel: M-12 Locust and a pistol, plus a heavy weapon for bosses. Soldier: M-96 Mattock or M-8 Avenger, a sniper or the Claymore, no Locust. Infiltrator: Mantis or, after the Collector Ship, the Widow, plus an SMG. Vanguard: shotgun and SMG, and no Charge until the target is worth the risk. The Collector Ship adds one family. Plan that pick around the hole, not around a gun you already hold.

Heavy weapons — the Cain, the Collector particle beam, missile launchers — are Shepard-only and sit outside the class list. Use them on a praetorian. Keep a rifle for the rest of the fight.

After the Collector Ship, Shepard picks one weapon family the class does not already have. Soldier already has assault rifles, snipers, shotguns, and heavy pistols. Heavy weapons are Shepard-only in Mass Effect 2 and do not use that training.

Weight class without invented damage
GunFamilyGamesWeight
M-8 AvengerAssault rifleME2, ME3Medium
M-15 VindicatorAssault rifleME2, ME3Medium
M-76 RevenantAssault rifleME2, ME3Heavy
M-96 MattockAssault rifleME2, ME3Medium
M-3 PredatorHeavy pistolME2, ME3Light
M-5 PhalanxHeavy pistolME2, ME3Light
M-6 CarnifexHeavy pistolME2, ME3Medium
M-4 ShurikenSubmachine gunME2, ME3Light
M-9 TempestSubmachine gunME2, ME3Light
M-12 LocustSubmachine gunME2, ME3Light
M-23 KatanaShotgunME2, ME3Heavy
M-22 EvisceratorShotgunME2, ME3Heavy
M-300 ClaymoreShotgunME2, ME3Heavy
Geth Plasma ShotgunShotgunME2, ME3Heavy
M-92 MantisSniper rifleME2, ME3Heavy
M-97 ViperSniper rifleME2, ME3Medium
M-98 WidowSniper rifleME2, ME3Heavy
M-920 CainHeavy weaponME2Heavy weapon
Collector Particle BeamHeavy weaponME2Heavy weapon

Open next: the six classes and their ME2 locks.

Questions the codex gets

What should an Adept carry in ME3?

Something light, usually an M-3 Predator, sometimes one other very light gun. The goal is a cooldown bar near +200% so biotic combos cycle. A Widow on an Adept is a self-inflicted reload.

Is the Mattock still the Insanity rifle?

It is a high-damage semi-auto assault rifle in ME2 and ME3, and Soldiers can use it immediately. Other classes need the assault-rifle training in ME2. It is not universally the highest damage gun, and this page will not pretend a spreadsheet settled that.

Do squadmates reload slower if I give them heavy guns?

Weight does not change squadmate cooldowns. Their restrictions are the ME2 class locks while you are in that game, then almost none in ME3.